The University of Illinois has recently developed a game-based virtual archaeology field school that students can use to fulfill their field school requirement. In this virtual field school, students can excavate a cave site that was modelled after a real archaeological site excavated in the 1930s. Students must learn how to operate various tools within the game, as well as perform excavations, catalogue materials, and even perform laboratory analyses. There are also actual risks when digging in-game, if the students are not careful while excavating the walls of their unit can collapse. They designed this virtual field school with accessibility in mind, as many students often have to take time out of their summer to participate in field schools, often forgoing summer jobs. This can be a financial burden, as traditional field schools can be quite pricey as well. The virtual field school is much more inclusive for students who have physical disabilities which can prevent them from participating in traditional field schools.
Technological advancements, such as this, are certainly great methods of increasing the accessibility of archaeology. These types of virtual programs are no doubt of significant importance in this time of Covid as well. There are aspects of this program, such as the lab analysis, which are not always present in traditional field schools and can add to the student's understanding of the full process of archaeology. This program will likely be fine-tuned as it is taught to more students, and they submit their end-of-term course reviews detailing what can be improved. How will this program change over the years? As VR technology continues to advance, perhaps the realism of this field school will advance with it. Will we begin to see programs like this being adopted by other universities? Does a program like this really prepare students for the reality of archaeological fieldwork? Are there aspects of a real-world excavation, such as the physicality of it, that students will be left unprepared for? They state that this is not a replacement for field school but if students can fulfill their field school requirement with this course is it not acting as a replacement? It is interesting to think about applications for this outside of academia as well. Maybe we will begin to see this being used in CRM companies as a training tool for new employees. Another possibility is that it could be added to a gaming platform like Steam as an archaeology simulator. Overall, we should expect to see quite a few developments in this area in the next few years.
References
https://www.sciencedaily.com/releases/2020/01/200129123353.htm
Shackelford, L., David Huang, W., Craig, A., Merrill, C., & Chen, D. (2019). Relationships between motivational support and game features in a game-based virtual reality learning environment for teaching introductory archaeology. Educational Media International, 56(3), 183-200.
-Kaylee Woldum